Welcome
Hi, I'm Keon Fryson, a Game Developer specializing in gameplay programming and UI design, with experience in Unity and Unreal Engine. I create engaging player experiences through clean, efficient code and intuitive UI systems. My projects include health bars, pause menus, inventory systems, and stat upgrades. Currently studying Game Development at Full Sail University, graduating September 2025. Passionate about combining creativity and technical skill to bring game worlds to life.
About Me
I am currently studying Game Development at Full Sail University. I have experience in customer service and sales, and I am skilled in Unity, Unreal, C/C#, and version control. I enjoy coding, playing video games, and drawing.
Education
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Full Sail University, FL — Game Development
Jan 2023 – Sep 5 -
Wilson High School
Sep 2019 – May 2022
Experience
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Real-Time Selections – UI/UX & Gameplay Developer (Student Unreal Engine Project)
Jun 2025 – Present
• Leading the design and implementation of all UI/UX systems for a real-time strategy game developed in Unreal Engine 5.
• Created interactive HUDs, building placement systems, and resource displays, focusing on intuitive layout and responsive controls.
• Collaborated with the team to prototype and polish gameplay features, including unit selection, command issuing, and feedback systems.
• Contributed to iterative design by incorporating playtester feedback and optimizing UI usability for both keyboard/mouse and potential controller support.
• Worked closely with programmers and designers to ensure seamless integration between gameplay logic and user interface.
• Managed assets and source control using PerForce
Projects
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Bare-Bones Shooter – Unreal Engine 5 (Student Assignment)
May 2025 – June 2025
• Developed a basic first-person shooter using Unreal Engine 5, focusing on core gameplay systems including shooting mechanics, basic enemy AI, and player controls.
• Utilized Blueprints for rapid iteration and debugging, with scalable architecture for future features like health and pickups.
• Managed assets and source control using GitHub (GitHub Repo).
• View on GitHub
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RasterSurface 3D Renderer – C++ (Student Assignment)
Oct 2024 – Oct 2024
• Used a custom RasterSurface class to render and light a 3D model from scratch in C++.
• Implemented vertex transformations, depth buffering, and per-pixel lighting using matrix math and vector operations.
• Emphasized low-level rendering fundamentals, building a strong understanding of graphics pipelines.
• Managed assets and source control using GitHub
• View on GitHub
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Shadow-Sentiel - Unity (Student Assignment)
Jun 2024 - Jul 28
• Implemented a sound detection stealth system, allowing enemies to react to player-generated noises.
• Developed multiple enemy types with unique behaviors, including coward NPCs and patrolling guards.
• Created advanced enemy AI with state-driven behaviors such as patrolling, chasing, and fleeing.
• Designed and animated enemy characters, integrating smooth transitions between idle, patrol, and alert states.
• Built modular systems for remaking and customizing enemy logic and animations.
•View on GitHub
Technical Skills
- Unity
- Unreal
- C/C#
- C++
- Version Control: GitHub
- Version Control: PerForce
- Debugging
- Game Programming
Soft Skills
- Communication
- Teamwork
- Problem-solving
- Time Management
- Customer Service
- Adaptability
Achievements
- GPA: 3.59
Languages
- English